If you hit the possible alignment points in the first place, it skips the second click to choose it. For cylinders that's the ends and the center, for faces, it's the corners, center points of the edges and the center. Click the face, then choose one of the available points. For our part, let's take the big part's hole. Now, what if the components are not in position like the bolt is in the wrong position entirely? Well, start with components, as shown above, then we'll see:Ĭhoose the first Component, then seek the point which face-position (or for cylinders: position on centerline) shall be the first component's joint-point shall be. If for example, I choose "rotation", I can choose a rotation center by placing a node as seen here: But there are other ways, which are in the menu that popped up:
If you had them in the right position in the first place, they will stay that way. This means the parts don't shift one against the other. Now, click both components and at first it will start to shake the screen, having chosen "Stiff" combination. Now we want to combine them as modeled, right? Ok, let's do that, it's easy! get out the dropdown from the combine menu and press combine as modeled (Ctrl + J) Repeat for the other part, so your tree should show 2 components now. well, first, let's start and put them into components! Highlight one, then choose the "new component" command, and make sure it stays highlighted, from bodies is chosen then hit enter. Of course, these two are modeled "in place" but that hasn't to be: Let's assume we have these parts, a bolt, and a part into which it hinges. You then can start to define them as components. Once you have bodies, you can pretty much move them around in the timeflow. Fusion shows this by making any "well defined" line as black in contrast to blue, like shown here: When you design the parts from the base up, you should lock the very first sketch to the origin in some way or another. There are several ways to lock items together.